Androids

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Players are encouraged to use the rules for Bioreplica (“Synthetic”) robots located on page 176 of the D20 Future handbook. What follows are the rules for creating a Bioreplica robot hereafter referred to as “Android” but can be assumed to include “Gynoids” as well.

Standard Racial Traits

  • Ability Score Racial Traits:
    • An Android does not possess a Constitution score and begins with a Charisma of 10.
    • An Android makes Constitution checks with it’s Charisma modifier (Concentration Checks).
    • Androids must then assign the following scores as they see fit to their remaining Attributes (Strength, Dexterity, Intelligence & Wisdom); 14, 13, 12, 10.
    • Every 4 levels when an Attribute would be raised by 1 it must be a Mental Attribute and never a Physical Attribute.
  • Less Skilled Than Humans: Androids receive 4 fewer skill points at level 1 and 1 fewer skill points at every subsequent level.
  • Starting Occupation: An Android never starts the game with an occupation to reflect their lack of life experience.
  • Feats: An android receives no feats at 1st level. However, it gains feats normally as it advances in level.
  • Size: Same as emulated species, although only Small and Medium-size Androids may be selected as player characters.
  • Language: An android starts with one language that they may read/write and speak. Additionally an android begins programmed with knowledge of Binary Morse, which exists as dual-tones, light flashes or concussive taps that transfers at 500 zettabytes of binary data per second, writing to a compatible unit’s flash memory.
  • Hit Points: Regardless of Class an Android always gains 1d10 hit points per level (max at level 1).
    • Androids never gain additional hit points from a Constitution score but they are given extra Hit Points determined by their size: Small 5, Medium 10.
  • Critical Systems: Although they are constructs Androids do have Critical areas and as such can receive critical blows.
  • Immunities:
    • Androids are immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, necromancy effects, and any effect that relies on a Fortitude save unless it also effects objects.
    • Androids do not suffer nonleathal damage, ability damage, ability drain, or effects of massive damage.
  • Lifelike Appearance: The base DC to recognize an Android is not a human is DC 20 and can be increased with Disguise checks.
  • Rejuvination Cycle: An Android must sleep for 8 hours out of 24 hours or suffer a cumulative -1 to attack rolls, ability checks, skill checks and saving throws until they recharge themselves.
  • Repairable: An Android can not be healed, but they may be repaired with uses of the Repair skill. A DC 30 check is required to “heal” 1d10 points of damage. Each check represents 1 hour of work.
  • Android Resurrection: When an Android reaches 0 Hit Points it’s body is destroyed and it’s “mind” takes 1 permanent point of Charisma Damage. If the Android has at least 1 point of Charisma remaining the brain can be transplanted into a new body (which must be purchased). The “surgery” takes 10 minutes, a mechanical tool kit, and a successful Repair Check DC 30. All neural upgrades are transferred, but frame upgrades are lost.
  • Height & Weight: An Android has the same height range as its biological counterpart. Its weight, however, is equal to 1.5 x the normal weight of its biological counterpart.

Senses Racial Traits

  • Sensors: Androids start with a Class VII sensor array which grants them a +2 equipment bonus to Listen, Search, and Spot Checks and a +2 equipment bonus to Initiative Checks. The Android also gains darkvision (out to 120 feet) This may be upgraded or downgraded as the Android deems appropriate.
  • Manipulators: All Androids begins with Advanced Hand manipulators which work as normal non-weaponized appendages and suffer no penalties when attempting tasks involving manual dexterity.

Armor and Weapon Restrictions

Androids modeled after a creature with natural armor does not gain the creature’s natural armor.

Restrictive Anatomy

  • Due to the differences in a Positronic Matrix compared to the pathways of a biological brain, Androids can not learn Psionic abilities.
  • Androids do not possess biological components and as a result can not make use of cybernetic upgrades or mutations.
  • An Android may upgrade their parts with mechanical components as detailed in the d20 Future handbook on pages 180-190.

Physiology

Androids come in several shapes and sizes, comparably as varied as the races of the stellar ring (although even more complex androids may exist elsewhere in the galaxy.) The frames of most androids are made from dense metals and plastics that resist damage and as a result are quite a bit heavier than their maker’s counterparts.

By default androids come equipped with a Class VII Sensor System that allows them sense visual data in high definition with darkvision out to 120 ft, sense sound in a range equal to that of a human, a chemical vapor scanner which allows for a sense of smell, pressure sensors that allow tactile senses, and multiband radar that keeps the android aware of last-minute attacks.

Androids have a removable “brain” that allows for resurrection should the android fall. All informational data is retained but certain memory engrams become corrupted between the core unit and the new peripheral equipment making the android suffer permanent Wisdom damage. Android power consumption is vast and as such Androids must recharge their power circuits for 8 out of every 24 hours for fear of system degradation and eventual shut-down.

Androids are not true Artificial Intelligences, and as such have not been granted the rights of other sapient beings. An android must travel with an individual or an organization that claims ownership and responsibility for the actions of the android.


History

Robots have existed in each of the star-fairing cultures excluding the weren and the sesheyans. This is only due to the culture’s primitive Progress Level when First Contact occurred. Since their inception into galactic society, strides have been made in attempting weren and sesheyan models.

In 2318 the first true Artificial Intelligence went online. Since that time many distinctions between what qualifies as “life” and what does not has been established. Androids primarily make use of positronic matrices as computing cores, which have been determined to be unable to process emotions. This barrier is what keeps Androids from being both recognized as galactic citizens and from evolving into true A.I.

True A.I. (which are not playable as a race) have earned the right to be seen as “alive.”


Government

Androids submit to the government of their makers. Androids have not been granted the right to vote, hold office or possess any holdings.

Most robots adhere to the galactically established Laws of Robotics:

  1. A robot may not interfere in the progress of sapient civilizations.
  2. A robot may not serve as a registered owner of other robot(s).
  3. A robot must obey the orders given to it by registered owners, except where such orders would conflict with the higher Laws.
  4. A robot may not injure a sapient being or, through inaction, allow a sapient being to come to harm, except where such action/inaction would conflict with the higher Laws..
  5. A robot must protect its own existence as long as such protection does not conflict with higher Laws.
  6. A robot must search out and maintain command of its own power source as long as such searching and maintenance does not conflict with higher Laws.
  7. A robot must continually search for better power sources as long as such searching does not conflict with higher Laws.
  8. A robot must continually search for ways to expand its core programming as long as such searching and implementation does not conflict with higher Laws.

The most important aspect to roleplaying an android is to remove “desire” and “preference” from all choices that are made.


Religion

Approximately 11% of Androids study the concept of religion with great interest, while the remainder view the pursuit as illogical. Those that pursue study in religion gravitate toward the Church of the Insightful or Orlamism. Faith is beyond an Android’s core programming, but study of and practical belief in a religion’s tenants can be assimilated into an Android’s programming.


Language

By default Androids know the language of their creator.


Culture

Androids see culture as a way to more closely identify with other races and as such spend more time attempting to be acknowledged as creators and practitioners of music, art and dance. Most Androids find that by refining culture subroutines trust and camaraderie are more easily reached with other races.

Beyond culture assimilation though, Androids have only one true pursuit – Knowledge. It is for this reason that Androids can come off as cold and uncaring as many (if not for the Laws) would be more interested in cataloging what happened when a sapient being died than help them.


Technology

Androids ARE technology and as such it defines who and what they are. The Android “race” is easily a Progress Level 7 society in and of themselves but rarely view themselves as a separate culture within the galactic community.

Androids

Star☀Drive MorganWilliams